The fifth and the final (at the moment) part of Yeti Sports series. This time you have got to Africa, a continent with very rich fauna. First of all, to launch the penguin you use a flamingo like in golf (ala Alice in Wonderland). You click once to define the angle and another time to define the power of the hit. The penguin can fly as far as physics laws permit and land there, but it's a rare case. There's a whole lot of animals and trees that can help the penguin fly further or, on the contrary, reverse its direction and make it fly backwards. The most effective way to get far is to take advantage of the positive effects of the objects.